Going Up Going Down!
I recently had someone remark on the shapes were super clean in the trailer we just released.
Long story short: The Animation Supervisor at my last job wanted nice corners in the blend shapes, but the ability to control position on the face smile and frown shapes.
I came up with this sneaky setup.
![](https://static.wixstatic.com/media/d7e6be_2c717f91e6ec4000b718b4e76cb2f95f~mv2.gif/v1/fill/w_980,h_556,al_c,usm_0.66_1.00_0.01,pstr/d7e6be_2c717f91e6ec4000b718b4e76cb2f95f~mv2.gif)
We already have the corner controls parent constrained to follow the muzzle and jaw control. I just made the ability to drive that further, We originally set a limit. The animator suggested we keep it unlocked which O personally think works better.
Cheers Mike!
![](https://static.wixstatic.com/media/d7e6be_afc940ecfd5744b0b71a54aa2beb0f4f~mv2.png/v1/fill/w_980,h_623,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/d7e6be_afc940ecfd5744b0b71a54aa2beb0f4f~mv2.png)
![](https://static.wixstatic.com/media/d7e6be_ece7b5f6dcf54418af6e0f418e07d0c8~mv2.png/v1/fill/w_980,h_541,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/d7e6be_ece7b5f6dcf54418af6e0f418e07d0c8~mv2.png)
This now allows the animator to drive a cleaner corner up and down in the smile and frown respectively.
In the future I would like to have a way to make this easier to use so animator doesn't need to use a 0.5. Any ideas love to know them.
It got the shot out :)
Jason
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