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Reptile Eyes - Rigging Eyes cont-d

  • jasondobra
  • Feb 14
  • 1 min read


In the last blog i talked about rigging Reptile eyes - now lets talk about how to get 3 drivers to drive one object. In this case i need to be able to deform the tear duct geometry in 3 scenarios. 1 top lid interaction

2 bottom lid interaction

3 and finally eyeball interaction. In recent time Maya has introduced the proximity wrap that allows you to control multiple drivers to a driven surface.

If you simple make the eye geometry and eyeball a driving object you can simply achieve this. These are the settings i used.


You can easily add more if need be but should work for what we need. A quick one this time around, but as usual if you need any further explanation please feel free to give me a holla! Jase

 
 
 

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