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Quadrupedal Legs: Part 1

jasondobra

Horsing around...



Renders supplied by Artists In Motion Sydney

Issue

If you have ever rigged a quadruped you may have ran into this issue. That is when the hind legs or any legs on a equine anatomy makes sitting positions in animation a nightmare. Solution One solution is to counter this behaviour by adding a distance node that is constrained to the foot control and hip control. You can then use any type of condition or utility node in this case in using a remapValue node to rotate the buffer group of the hock control.

And there you have it you're animators sanity is saved for another day.


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