Pivot!!!
After working on my last project i was fortunate to design the rigging tools and framework . During this time i had the immense opportunity to work with some really great animators. They made me aware of the importance of having a pivot control for every control. So much in fact we put them everywhere. I would suggest using them if you would like to make your animators happy.
![](https://static.wixstatic.com/media/d7e6be_b0353076ce374ecea396e3ba14d94365~mv2.gif/v1/fill/w_980,h_531,al_c,usm_0.66_1.00_0.01,pstr/d7e6be_b0353076ce374ecea396e3ba14d94365~mv2.gif)
Above is a example for how an animator can use a dynamic pivot control to shift the weight of the characters centre of gravity.
Its pretty simple set up. have a guide control translate connect to the master controls rotatePivot, looks like this,
![](https://static.wixstatic.com/media/d7e6be_6401ff110db442ad91cb98260f73babe~mv2.png/v1/fill/w_980,h_704,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/d7e6be_6401ff110db442ad91cb98260f73babe~mv2.png)
and you're done! Simple but so effective to animators.
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