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Rigging Cartoon Faces Part 6: Solving mouth corner issue.

  • jasondobra
  • Jan 6, 2024
  • 1 min read

Updated: Jan 12, 2024




Model supplied by Chad Stubblefield.


Oh face... Solving the mouth corner narrow shape issue.... So Essentially I've used my out of the box auto rigging setup for moving the skin. In order to make more appealing shapes I have used a series of constraints through matrices to change the position of the minor controls to make a more convincing oh and ooh shapes. You can achieve this by using a conditional to drive, in this instance I have used a remap Value. Apologies for the channel history :/


Jason

 
 
 

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